Spell
NormalObedience Schooled
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If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
Obedience Schooled — Power Evaluation
Final Score: 64 ± 5 · Confidence: Medium
- Intrinsic: 63 · Deck: 64 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Obedience Schooled provides a direct one-card summoning of three Beast-Type bodies with no effect cost beyond the activation restriction, making it a reliable turn-1 board generator in Yummy and other Beast-Type decks (confirmed by 400 recent deck inclusions with 36.7% Yummy concentration). However, the negated effects of the summoned monsters and their end-of-turn destruction prevent this card from delivering sustained disruption or card advantage; it converts one card into material for Synchro/Xyz summoning only. The Beast-Type lock and empty-board condition limit both its flexibility and portability outside dedicated Beast-Type builds.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Spell card requiring no cost, but restricted by the 'no monsters' condition which limits its playability to turn 1 or post-board-wipe scenarios (verified from card text). |
| Combo & Conversion | 72 | Directly summons three different Level 2 or lower Beast-Type Effect Monsters in a single activation, providing substantial one-card setup for Synchro/Xyz plays, though the negated effects eliminate synergy (verified from card text; observed from 400-deck inclusion). |
| Resource Economy | 68 | Converts one spell card into three bodies available for immediate use, roughly even in card resources but with no refuel or effect value (inferred from card text and typical Beast-Type combo structure). |
| Effect & Interaction | 0 | Zero disruption, negation, removal, or opponent interaction; purely a board generator with no way to affect opponent's plays (verified from card text). |
| Material Utility | 60 | The three summoned Level 2 Beast-Types serve as Synchro/Xyz fodder with reasonable compatibility for Beast-Type synergies, though lack of effect value and end-of-turn destruction limit their material flexibility (inferred from card text and Beast-Type archetype synergies). |
| Resilience & Flexibility | 45 | A one-shot setup card that does not persist beyond end-of-turn destruction, and the Beast-Type Special Summon lock restricts flexibility on the same turn; limited recovery or redundancy across turns (verified from card text). |
| Deck-Building Efficiency | 70 | Included at 1 copy in 395 of 400 decks with no garnet risk (playable whenever the board is empty), and the Beast-Type restriction is manageable in focused archetypes; efficient slot usage in home decks (observed from deck statistics and inclusion patterns). |
Calculation
Weight profile: Primary role: Starter / Combo enabler (weights provided for this role, no secondary blending applied). Intrinsic ≈ 63, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One-card generation of three beast-type bodies for Synchro/Xyz summoning
- Widely included in 400 recent decks across 53 distinct archetypes, indicating strong meta relevance
- Primary engine in Yummy and core support in Melffy and other Beast-Type archetypes
- No activation cost beyond the empty-board condition, making it reliable in turn-1 plays
- Mentioned as a staple/tech card in two beast-focused guides
Weaknesses
- Requires an empty board (situational activation condition limited to turn 1 or board wipes)
- Summoned monsters have negated effects, providing zero synergy value beyond material use
- Summoned monsters are destroyed at end-of-turn, forcing immediate consumption
- Beast-Type lock restricts subsequent Special Summons for the remainder of the turn
- Provides zero disruption, removal, or opponent interaction
Counters / choke points
- Hand traps that negate spell activation (Ash Blossom & Joyous Spring, Nibiru the Primal Being)
- Effects that remove the summoned monsters before end-of-turn conversion
- Decks that establish board presence faster, preventing the empty-board condition required for activation
Best use
Turn-1 combo enabler and board generator. Decks: Yummy, Melffy, Mulcharmy, Fabled (with Beast-Type support). Suggested copies: 1.
Evidence & gaps
- Verified: Spell Card (Normal) with no archetype restriction; Activates when you control no monsters; Special Summons 3 different Level 2 or lower Beast-Type Effect Monsters from Deck; Summoned monsters have effects negated and are destroyed during End Phase; Beast-Type Special Summon lock for the rest of the turn after activation; Legal in TCG (1 copy), OCG (0), MasterDuel (0), DuelLinks
- Observed: Included in 400 recent decks with 395 running 1 copy and 5 running 3 copies; Concentrated in Yummy archetype (36.7% of decks) and Sky Striker (17.4% combined); Appears in 53 distinct archetypes, suggesting broad deck compatibility; Top partners are Yummy-related cards and staple hand traps (Ash Blossom 97.2%, Called by the Grave 93.5%); Mentioned in Fabled guide (Tech card section) and Melffy guide (Staple section)
- Inferred: The 3 different names requirement suggests Yummy and similar decks have at least 3+ Beast-Type Level 2 options; Negated effects indicate the card is designed to provide material only, not effect synergy; Turn-1 activation is the primary use case given the empty-board condition; Beast-Type lock is acceptable in mono-Beast-Type builds but restricts flexibility in hybrid decks; The 3 summoned bodies likely enable Synchro/Xyz summoning for the deck's main combo line
- Data gaps: No combo data supplied (0 appearances, 0 starter role, 0 material role, 0 payoff role) — combo conversion effectiveness is text-only inference No specific examples of summoning chains or end-board results in target archetypes No deck-win-rate correlation data to confirm whether presence correlates with competitive performance Limited clarity on Sky Striker usage (appears in 10.2% of sample but is not a Beast-Type archetype) No guide snippets provided for how the card integrates into full turn-1 sequences






